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Re: [pygame] Split screen question (newbie)



Maybe this is what Kris already said, but I think that you should use
two surfaces, sized at half the height of the screen. That way they
work essentially as two independent screens, clipping is handled for
you, etc. Then when it comes to drawing the surfaces, put one surface
at the top and one at the bottom (I don't know the exact call or
parameters, you'd have to look that up).