hi all,
thanks a bunch for the answers - I have learnt much, and
everything seems to work.
I have an extra question, though. Albeit much more simple:
I have an object with a gravitational method that should affect
all objects of one type in the game. How do I pass that method to
a sprite group?
(like deadStar.grav(object), being object a group of sprites -
Python does not like it since the objects lack self.x, self.y
before they are instantiated).
Cheers, and thanks for the help,
Naranjito
On 11/27/07, *Dmitrii 'Mamut' Dimandt* <dmitriid@xxxxxxxxx
<mailto:dmitriid@xxxxxxxxx>> wrote:
> if game_mode == "player_alive":
> handle_input()
> move_player()
> if player.is_killed():
> if number_of_lives == 0:
I'd change it to, possibly, if player.number_of_lives , but that
depends
on the actual game design