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Re: [pygame] No alpha-blending for Surface.fill?
Im having problems with Geany using pygame.
The same script worked with IDLE......
Its a keycommand thats throwing an error or exception.
its giving me an Assertion error? to my movement lines
Assertion error: must be a float
idk what this means im using Vector2 for key direction
On Mon, Nov 3, 2008 at 5:34 PM, claudio canepa
<ccanepacc@xxxxxxxxx> wrote:
On Mon, Nov 3, 2008 at 11:02 AM, "Jørgen P. Tjernø"
<jorgen@xxxxxxxxxx> wrote:
Is there no alpha-blending for Surface.fill? The blendmodes are poorly documented, but AFAICT from the source, the blend modes only do channel-channel operations (dst_r = ra+rb, dst_g = ga+gb, etc) - nothing to do alpha blending?
If not, are there plans to add new modes to fill? :)
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Kindest regards, Jørgen P. Tjernø
pygame 1.8.1release has a bug relating to fill, maybe fixed in svn. Look at this thread for details:
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claxo