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Re: [pygame] which Box2D wrapper to use?



Elements is a wrapper around PyBox2D to make it easier.  It also hides
away a lot of things you would probably need,  but you can still
access the underlying PyBox2D stuff directly.  The main issue is that
it uses an old version of Box2D and may require nontrivial changes to
update.

Having used both Pymunk and PyBox2D, either is fine.  PyBox2D seems to
have better performance, but it is slightly harder to pick up.  Each
also tends to have its own unique set of features people are hacking
around with like buoyancy, destructible objects, concavity, etc.

I recommend coming up with a list of things you want your game to be
able to do and making sure the engine supports them.

Nirav

On Fri, Nov 28, 2008 at 10:23 PM, Joe Strout <joe@xxxxxxxxxx> wrote:
> There appear to be two of them:
>
>        http://www.pygame.org/project/913/
>        http://www.pygame.org/project/723/
>
> Any advice as to which one a newbie should choose?
>
> Thanks,
> - Joe
>
>
>
>