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Re: [pygame] Sounds not playing correctly
Sorry, I forgot to mention: this was solved on IRC. The problem was
that I had specified the wrong location for the sounds and was
catching all pygame.errors at the time when I was loading sounds.
On 11/14/12, Ian Mallett <geometrian@xxxxxxxxx> wrote:
> On Sun, Nov 11, 2012 at 5:48 PM, onpon4 <onpon4@xxxxxxxxx> wrote:
>> (I sent this earlier, but I'm pretty sure I wasn't subscribed and I
>> didn't notice this, so here it is again. If this is actually a
>> duplicate, I apologize.)
>> Someone might have seen me on IRC earlier asking about this.
>> Obviously, I'm still stuck.
>> Here is my program packaged with the sounds I'm using (license info is
>> incomplete, by the way; the sounds are under CC BY 3.0 and are from
>> So basically, the sounds aren't playing correctly. Instead, I'm
>> getting this muffled, quiet sort of popping sound. This happens on
>> both Trisquel GNU/Linux and Windows.
>> I've tried changing all of the sound settings with
>> pygame.mixer.pre_init, but there is no effect on the sound (buffer
>> size affects how far apart the sounds are, but that's it). I also
>> tried using Audacity to change the sounds' frequency to 22050 (which
>> is what is in that Zip file), and there is no effect.
> This is generally the fix to look at. If that doesn't work, I don't know.
> I was going to try to reproduce the problem, but the archive appears