[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]

Re: [pygame] [Pygame] Tileset Animation



Here's some examples using Tided map format:

http://www.pygame.org/tags/tiled
http://www.pygame.org/tags/tmx


On Wed, Nov 14, 2012 at 12:07 PM, yannisv <yannisvezakis@xxxxxxxxx> wrote:
Hello! Allow me first to apologize if this post is a duplicate, apparently my
first one was not accepted and I just subscribed. Now, I've been trying to
make a 2D RPG but I'm stuck. I cannot figure out how to properly use
tilesets, and I cannot find any useful or beginner-friendly tutorials.

First of all, I have the tileset of my main character. I want to slice the
image into tiles and use them for my character's movement. Up, down, right,
left.

Secondly, how can I use a "map" I made with Tiled Map Editor with pygame? I
simply exported my map as an image file, but I guess if it was imported in
the code as tiles, with scenery and object layers, it would be easier to add
things like collision detection etc.







--
View this message in context: http://pygame-users.25799.n6.nabble.com/Pygame-Tileset-Animation-tp337.html
Sent from the pygame-users mailing list archive at Nabble.com.



--
Jake