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Re: [pygame] ANNOUNCE: beta 0.1 of sForzando
On Wed, 24 Oct 2001, Pete Shinners wrote:
> Nat Budin wrote:
>
> > Check out the tests package for some examples of what sForzando is capable
> > of, and keep in mind that we plan to keep on expanding the library - this is
> > only a first, preliminary version. Any feedback (comments, questions,
> > suggestions, etc.) would be greatly appreciated. Thanks very much!
>
> it looks like you plan on sforzando being a lower level library to your
> more ambitious sforce project (which sure looks interesting). in the
> meantime, i know one thing that could really make sforzando useful is a
> set of tools for creating high quality game menus, setup screen,
> loading/saving, and that sort of thing. i good example of that with an
> easy and flexible set of functions/widgets would be a big help for every
> pygame project out there.
>
I suggest checking out http://pymousetrap.sf.net for doing all of your mouse
event dispatching if you're going to do this, and that's partially because
it's mine. ;) The version released Sunday 0.6.0 works properly with
pygame, and the included example shows off the capabilities well.
-b
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