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Re: [pygame] 3D performance?



> Would it be possible to produce an engine on the level of certain
> older 3D games, such as Quake2 or Shogo?

The real question is, would it be possible to produce a 3D game, and the
answer is no. Pygame can still help you with the music, sound, input
handling, fonts, and even some texture/surface stuff, but does not contain
functions for drawing 3D graphics.

See pyopengl for 3D stuff.

B
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