[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]

Re: [pygame] Convert() loses alpha



On Sat, 2 Oct 2004, Stuart wrote:

>Ummm... and what is wrong with pyopengl? then it would be portable as well.

Has anyone really used pyopengl for anything except "ooo, nice, I have 2D
sprites using OpenGL!1!!"? Is it feasible? Really as portable as plain
Pygame (all texture formats, size limitations, loaders and whatnot)? Worth
the extra pain of dabbling with OpenGL and PyOpenGL and just having your
sprites not show up for the game, but instead be laughing at you from some
totally differnt dimension?

-- 
        Five exclamation marks, the sure sign of an insane mind.
                                              -- Terry Pratchett, Reaper Man