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[pygame] Making a character jump
- To: pygame-users@xxxxxxxx
- Subject: [pygame] Making a character jump
- From: Joseph Quigley <cpu.crazy@xxxxxxxxx>
- Date: Mon, 03 Oct 2005 14:23:55 -0600
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Hi, I edited the aliens.py game but still can't get the character to jump.
Any suggestions? Here's my code:
class Player(pygame.sprite.Sprite):
speed = 10
bounce = 1
images = []
def __init__(self):
pygame.sprite.Sprite.__init__(self, self.containers)
self.image = self.images[0]
self.rect = self.image.get_rect(midbottom=SCREENRECT.midbottom)
self.reloading = 0
self.origtop = self.rect.top
self.facing = -1
def move(self, direction):
if direction: self.facing = direction
self.rect.move_ip(direction*self.speed, 0)
self.rect = self.rect.clamp(SCREENRECT)
if direction < 0:
self.image = self.images[0]
elif direction > 0:
self.image = self.images[1]
self.rect.top = self.origtop -
(self.rect.left/self.bounce%2)
def main(winstyle = 0):
# Initialize pygame
pygame.init()
if pygame.mixer and not pygame.mixer.get_init():
print 'Warning, no sound'
pygame.mixer = None
# Set the display mode
winstyle = 0 # |FULLSCREEN
bestdepth = pygame.display.mode_ok(SCREENRECT.size, winstyle, 32)
screen = pygame.display.set_mode(SCREENRECT.size, winstyle, bestdepth)
#Load images, assign to sprite classes
#(do this before the classes are used, after screen setup)
img = load_image('images/shared/largetux-walk-left-1.png')
Player.images = [img, pygame.transform.flip(img, 1, 0)]
#decorate the game window
#icon = pygame.transform.scale(Alien.images[0], (32, 32))
#pygame.display.set_icon(icon)
pygame.display.set_caption('CCN 2 Month Game')
pygame.mouse.set_visible(1)
#create the background, tile the bgd image
bgdtile = load_image('background.gif')
background = pygame.Surface(SCREENRECT.size)
for x in range(0, SCREENRECT.width, bgdtile.get_width()):
background.blit(bgdtile, (x, 0))
screen.blit(background, (0,0))
pygame.display.flip()
#load the sound effects
if pygame.mixer:
music = os.path.join('data', 'house_lo.wav')
pygame.mixer.music.load(music)
pygame.mixer.music.play(-1)
# Initialize Game Groups
shots = pygame.sprite.Group()
all = pygame.sprite.RenderUpdates()
#assign default groups to each sprite class
Player.containers = all
#Shot.containers = shots, all
#Create Some Starting Values
clock = pygame.time.Clock()
#initialize our starting sprites
player = Player()
while player.alive():
#get input
for event in pygame.event.get():
if event.type == QUIT or \
(event.type == KEYDOWN and event.key == K_ESCAPE):
return
keystate = pygame.key.get_pressed()
# clear/erase the last drawn sprites
all.clear(screen, background)
#update all the sprites
all.update()
direction = ''
#handle player input
direction = keystate[K_RIGHT] - keystate[K_LEFT]
player.move(direction)
# time.sleep(.05)
#draw the scene
dirty = all.draw(screen)
pygame.display.update(dirty)
#cap the framerate
clock.tick(40)
if pygame.mixer:
pygame.mixer.music.fadeout(1000)
pygame.time.wait(1000)
#call the "main" function if running this script
if __name__ == '__main__': main()