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[pygame] Differences in behaviour between mac and windows
Hi,
I'm presently using pyopengl/PIL/pygame/python(2.4.1) plus UDP and TCP
sockets for a client/server style of environment. This seems to work
fine across Windows and Linux on x86 without changes.
I'm about to buy a Mac and I'm wondering about the differences in mac vs
windows as regards Pygame. Is there anything I need to be careful of
or is it just a matter of installing everything (eg 2.4.x) and running
with it?
Darrell