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Re: [pygame] Mpeg4 rendering to Surface/Texture



Michael,
I believe you used gcc4 which is known to have compile problems.
Pymedia compiles fine under gcc 2.*-3.*
Dmitry/

----- Original Message ----- 
From: "Rene Dudfield" <renesd@xxxxxxxxx>
To: <pygame-users@xxxxxxxx>
Sent: Monday, October 24, 2005 12:09 AM
Subject: Re: [pygame] Mpeg4 rendering to Surface/Texture


I've only tried the last stable version.  Which worked ok for my
simple use of recording some sound.

I guess we just have to wait until all the errors are fixed up again.

Cheers,



On 10/24/05, Michael <ms@xxxxxxxxxxxx> wrote:
> On Monday 24 October 2005 04:03, Rene Dudfield wrote:
> > Hi,
> >
> > check out http://www.pymedia.org/
>
> Doesn't even build. Latest release has windows only builds. Also has a
note
> saying:
> """This prerelease is know to be buggy. I made it only to satisfy those
who
>  wants Pythion2.4 release on Windows.
>  Python2.3 version for Windows included as well.
>  For source distribution use CVS.""" --- pymedia-1.3.5-pre1
>
> Checking out the CVS version and building results in:
> .....
> In file included from audio/libavcodec/avcodec.h:14,
>                  from audio/acodec/acodec.c:30:
> audio/libavcodec/common.h:881: error: array type has incomplete element
type
> audio/libavcodec/common.h:885: error: array type has incomplete element
type
> audio/acodec/acodec.c: In function 'ACodec_Encode':
> audio/acodec/acodec.c:661: warning: pointer targets in passing argument 2
of
> 'avcodec_encode_audio' differ in signedness
> error: command 'gcc' failed with exit status 1
> .....
>
> Did you have a specific version in mind that you'd used and found
> stable/useful?
>
>
> Michael.
>