Ethan Glasser-Camp wrote:
> I see that there are resources linked to on the pygame site where I
> can download music for use in a video game. But licenses vary on these
> compositions, ranging from "up to 500 physical copies (with purchase)"
> on massivetracks.net to Creative Commons licenses for the tracks found
> with the Creative Commons search engine. However, if I want to GPL my
> game, this rules out all of the above -- not even Creative Commons
> licenses are GPL-compatible. Isn't this a problem, or do most people
> ignore it? And if it is a problem, which sites provide GPL-compatible
> music?
I recently found the music site http://www.jamendo.com/ , and thought
some of the music there might be suitable for a game. But I begin to
understand the concept of these great-sounding open licenses "infecting"
a piece of software when I see language like: "You can copy, distribute,
advertise, and perform this album as long as you... distribute all your
derivative works under the same license." I interpret that to mean, "Not
only can you not do anything commercial with it, you're obligated to
invite others to give away _your_ work if you use mine."
FreeSound ( http://freesound.iua.upf.edu/ ) offers a lot of sound clips
that could be useful, under the "Creative Commons Sampling Plus
License." That license sounds less onerous, but there's a tricky part:
you may "creatively transform" the work for profit, or "distribute" the
whole thing not for profit. I took two courses in copyright law and I
still don't understand what that means! For our purposes, say I make a
game and use something from FreeSound as SFX or music, including the
whole file or an .ogg version of it. Am I "creatively transforming" it
by including it in a game, such that I can use it commercially, or just
"transforming" it and getting only the limited non-comercial license?
There was also a company whose name I've forgotten, offering "content
packs" featuring things like 3D trees suitable for PyOgre and various
sets of game music.
Kris