Have you tried fixing both the glBlendFunc call and the glLightfv call for Ambient? cause I think they were both wrong.
On Thu, Oct 2, 2008 at 12:32 PM, 110110010
<Josef.Horn@xxxxxxxxx> wrote:
I belive I've tried it before, but though i tried it again. Both GL_ONE_MINUS_DST_ALPHA and GL_ONE_MINUS_SRC_ALPHA . All it does for me is it draws fully solid faces. I can't see through them even a bit. As I noticed before, there seem to be 2 groups of dfactor arguments to me: Those which make everything opaque however I try to change it and those making everything translucent, even if I change alpha value of color in glColor4f