110110010 wrote:
Both GL_ONE_MINUS_DST_ALPHA and GL_ONE_MINUS_SRC_ALPHA . All it does for me is it draws
> fully solid faces. Are you sure you're drawing things in the right order? Any translucent faces need to be drawn after anything solid that ought to be seen through them. Also, when drawing the translucent faces, you need to enable depth buffer testing but not updating. -- Greg