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Re: [pygame] Linux distribution(s) of a finished product



Thanks for the tips!

Unfortunately, this port is for a commercial third party. I will be open sourcing the GUI engine used by the game, but I'll need to build a deliverable for this third party who will distribute.




--- On Tue, 10/7/08, bhaaluu <bhaaluu@xxxxxxxxx> wrote:

> From: bhaaluu <bhaaluu@xxxxxxxxx>
> Subject: Re: [pygame] Linux distribution(s) of a finished product
> To: pygame-users@xxxxxxxx
> Date: Tuesday, October 7, 2008, 5:44 PM
> Hi Keith,
> Thanks for considering GNU/Linux to release your game to.
> The main thing is the Python/PyGame source code.
> The source code shouldn't call any MS-Windows or Mac
> OSX specifics.
> In the past, I've had problems with the following:
> MS-Windows developers putting the wrong slash in pathnames.
> Mac OSX developers using Mac-only fonts, etc.
> Otherwise, GNU/Linux, no matter which distro, pretty much
> fishes
> from the same free software pool.
> This is what I expect when I untar a tarball:
> a directory is created with everything in that directory.
> the top directory has a main.py or nameOfYourGame.py file
> which, when run at the command-line, starts everything.
> That's it!
> GNU/Linux don't need no steenkin' EXE's, etc.
> 8^D
> Since I run Python/PyGame on GNU/Linux, I expect to have to
> go in and modify the source code (at least a little bit) to
> get the
> game running. That's okay! Really.
> Just make a tarball of the source, and make it available.
> If it's a hit, put it up on SourceForge!
> 
> Sounds GOOD!
> Dangerous HS Grrls in Trouble!
> Need a "tester"? Send me a tarball.
> I run Debian 4.0r3 'Etch' (Stable) GNU/Linux.
> Python 2.4.4 and PyGame 1.7.1.
> -- 
> b h a a l u u at g m a i l dot c o m
> Kid on Bus: What are you gonna do today, Napoleon?
> Napoleon Dynamite: Whatever I feel like I wanna do. Gosh!
> 
> 
> On Tue, Oct 7, 2008 at 5:06 PM, Keith Nemitz
> <musenik@xxxxxxxxx> wrote:
> >
> > I'm currently investigating how to port my pygame
> game, 'Dangerous High School Girls in Trouble!' to
> Linux. I tried to search the archives at ASPN, but failed to
> find anything relevant.
> >
> > I should be able to setup and get the game running,
> pretty quickly, but it looks like the big barrier will be
> making distributions for enough flavors of Linux to be
> worthwhile. Which distros should I target? I read one series
> of articles on gamedev.net, but it wasn't pygamey enough
> for my needs.
> >
> > My current plan is to run one or more distros under
> VMWare Fusion on my Mac Pro. Then collect everything in to
> one folder and use an alias to point to the executable. So
> when you unzip the download, you get a folder and an alias
> file. Exe the alias file to run the game. Is that too naive?
> >
> > What advice or links can you offer?
> >
> > Keith Nemitz
> > Mousechief Co.
> > www.mousechief.com
> > "We put mischief in your mouse!"
> >
> >
> >