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Re: [pygame] 10 bits per color
On Thu, Oct 01, 2009 at 09:57:32AM -0700, Brian Fisher wrote:
> Your facts are all basically correct, but some things you are missing is
> the fact that human vision is both dynamic in terms of it's ability to
> perceive ranges of intensity and color and able to support a very wide
> contrast ratio (around 1,000,000 to 1) compared to what contrast ratio
> monitors are currently pumping out (somewhere between 350:1 to 1000:1)
> (btw, our perception is basically decibel based, so it's more like the
> best monitors are 1/4th of what we can do rather than 1/1000th)
>
> What that means is our monitors are pretty much crap when it comes to
> maxing out our eyes contrast-wise, and that even though our eyes have
> limited color perception, the limits and use of that limited color
> perception depend on what we are looking at - or to put another way, which
> 7-10 million colors the average person is distinguishing depends largely
> on what colors and intensities there are to look at. (btw, this is why
> contrast ratio doesn't matter so much for home or movie theatres with
> paltry contrast ratios of 1:500 but the environment is blacked out - our
> vision readjusts very well to just using the range provided)
>
> The big thing about all this new monitor stuff is the new high-contrast
> displays, as Pierre said "new TV with
> retro light using LEDs has higher contrast (up to 2000000:1 wich is about
> 126 DB dynamic range)". People who have seen those new monitors have told
> me the pictures looked like real life, that it was like looking out a
> window, not at a monitor.
>
> With those new high contrasts though, if you aren't using the full
> contrast range for a particular scene, RGB888 can be way too small. So
> more range is needed if you wanna do something like go from a cave to the
> out of doors - if the cave is half as bright with RGB888, you dropped half
> your range, to RGB777, and your eyes can start seeing bands and such
> better.
So the big difference, if I inderstand you correctly, is: RGB888 is over
16 million colors MAX, but the average human eye, being dynamic,
distinguishes somewhere around 7 to 10 million colors AT A TIME.
> RGB is designed to be close to our rods and cones, which for most people
> see an R with very good color range, a G with good color range, and a B
> with mostly OK color range (relatively speaking). That's why many
> restricted bit color schemes with uneven bit allocation put the extra bits
> in the R or G but never the B. But there are actually some people (I've
> heard they are mostly if not all women) with an extra cone (I think) that
> is pretty close to the B, and those people have amazing color perception
> much much better than RGB888, and usually work in color and print related
> fields cause they can do things like match paint samples and colors at a
> level beyond what us normal people can.
I have heard of that! Tetrachromatism!
Apparently the most common forms of red-colorblindness and
green-colorblindness are not that the red or green cones are missing,
but that they are present but picking up the wrong wavelengths. So if
you are Red-blind that means your cones are GgB Green, Different Green,
and Blue. And if you are green-blind then your cones are Red, Different Red,
and Blue. RrB
Both mutations are carried on the X chromozome, and both are recessive
traits. Since women have two copies of the X chromosome, they rarely
have any colorblindness, because they almost always have a "good" copy
of the Red or Green gene on the other X, but men having just one X are
far more likely to have colorblindness.
Tetrachromatism (If I recall correctly) happens when a woman gets one
different kind of colorblindness on each X. Somehow, sometimes this
results in the "Other Red" and "Other Green" cones combining to behave
like a population of "Orange" cones, so her vision is effectively
Red-Orange-Green-Blue and she can see orange as if it was a primary
color, instead of as a secondary color like most of the rest of us do.
---
James Paige