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Re: [pygame] 10 bits per color



On Thu, Oct 01, 2009 at 09:34:35AM -0400, PierreLafrance1@xxxxxxxxxxxx wrote:
> > Sounds lik yet another gimmick to get uneducated folk to buy another TV
> LOL, I like this one.
> But I'm not sure I understand your statement on NTSC.
> 
> This is what my research subject is all about.  My boss asked me to
> optimize my hardware design (0.35u CMOS image sensor) to fit eyes and
> equipement limitations.  But I need first to create RGB101010 software
> to see if DeepColor makes sense or not, before optimizing CMOS chips.
> Since I like Python and I have Pygame experiences, I wanted to do that
> software with Pygames.
> 
> Thanks
> 
> Pierre

Regarding the limitations on the human eye: I am no expert on this, but 
from what I have read, the average human eye can distinguish somewhere 
from 7 to 10 million different colors.

RGB888 is 24 bit color, which is enough for over 16 million colors.

So by that measure, average human eyes should not be able to tell the 
difference between RGB888 and RGB101010

Of course, I am no expert on this, and I know that the way the rods and 
cones in an eye encode color is very different from the way digital 
color is encoded in pixels, so there may possibly be other reasons why 
RGB888 might be less that mathematically perfect for human color vision.

I would be interested to hear from someone who IS an expert. Do we have 
any Opticians on-list? :)

---
James Paige