[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]

Re: [pygame] pgreloaded 2.0.0-beta1 released



Hi Marcus

Looks like your making good progress. What is the status of SDL2 in your
opinion, are they close to a release version?

Running the examples on Windows 7 using the 64-bit build and python 2.7
all the windows had the top and left part of the frame outside the
screen.It didn't seem to accommodate for the size of the frame. That may
be an SDL problem I suppose.

Cheers Bo)

Marcus von Appen skrev 2012-09-09 11:44:
> pgreloaded 2.0.0-beta1 was released.
> 
> pgreloaded (Pygame2) is, similar to Pygame, a multimedia and game
> framework, based on the popular (and not yet released) SDL2 library.
> It features a modular and loosely coupled package and module layout and
> access to the most features of the libraries it wraps.
> 
> pgreloaded can be installed side-by-side with Pygame as it uses a
> different package namespace and thus will not cause any conflicts with
> another Pygame installation.
> 
> Highlights of the beta
> ----------------------
> As announced earlier, wrapping SDL1.2 has been discontinued in favour
> for the upcoming SDL2. Furthermore, pgreloaded uses ctypes to access 3rd
> party libraries, allowing it to be run in different Python
> implementations without modification or the necessity to recompile.
> 
> It currently offers bindings for
> 
> - SDL2 (HG)
> - SDL2_image (HG)
> - SDL2_ttf (HG)
> - OpenAL (1.0+)
> 
> and runs on
> 
> - CPython 2.7+, 3.1+
> - PyPy 1.8+ (with minor regressions)
> - IronPython 2.7.3 (with heavy regressions)
> 
> The online documentation can be found at
> 
>     http://wiki.pgreloaded.googlecode.com/hg/documentation/index.html
> 
> Download
> --------
> The source packages as well as prebuilt Windows installers are available
> from here:
> 
>            http://code.google.com/p/pgreloaded/downloads/list
> 
> The source and installer packages ship with precompiled DLLs for
> Windows (32 and 64-bit); users of other operating systems will have to
> install the wanted and/or required dependencies separately.
> 
> Cheers
> Marcus
>