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Re: [pygame] more of a game dev question...



right now i have one of those simple algorithms, and yes, it does get stuck
easily.  :)
i'll think i'll be studying A* tonight.


----- Original Message -----
From: Pete Shinners <shredwheat@mediaone.net>
To: <pygame-users@seul.org>
Sent: Monday, September 03, 2001 11:20 PM
Subject: Re: [pygame] more of a game dev question...


> > but i thought i'd ask anyway.
> > i'm writing a chutes and ladders type of game. were there are floors
> > connected by ladders, and the monters chase you around the different
levels.
> >
> > what do you think is the best way to write the monster chase algorithm?
>
> well, you can look on the internet for the many good tutorials
> on things like the A* pathfinding algorithms. if things are
> simple enough, you can just make the monsters move "towards"
> their victims... although this tends to get them stuck very
> easily :]
>
>
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>

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