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Re: [pygame] Pyzzle-0.1 is online



Ill defently include a switch in options so transitions can be switched on
and off.

But at the moment there just too fast on my 800 Duron, several views are
sliding past at once. Ill make sure they still do remain quite fast and are
based on a complete mouse click rather then the end machines processer
speed.
Thanks
Andy
----- Original Message -----
From: "steve rowley" <srowley@ids.net>
To: <pygame-users@seul.org>
Sent: Tuesday, September 11, 2001 7:04 PM
Subject: Re: [pygame] Pyzzle-0.1 is online


> i dunno about doing transitions, wouldn't that slow things down alot. the
> one thing that i liked about the pyzzle example is that it worked fine on
my
> 300 pentium.
> ----- Original Message -----
> From: Pete Shinners <pete@visionart.com>
> To: <pygame-users@seul.org>
> Sent: Monday, September 10, 2001 10:58 AM
> Subject: Re: [pygame] Pyzzle-0.1 is online
>
>
> > Andrew Jones wrote:
> >
> > > Well better late then never.
> > > Pyzzles-0.1 is up.
> > >
> > > Cruse over to http://pyzzle.cjb.net to download...
> >
> >
> >
> > i just tried it out too. seems like a great start, and i
> > didn't run into any difficulties. my only suggestion would
> > be the 'instant movement' effect. some sort of transition
> > between positions would be much better. perhaps even better,
> > general transitions that represent different types of
> > movement. for example, some kind of sliding left/right
> > to represent turning?
> >
> > my other thought would be to use regular images for the
> > cursor. since the cursor is such an important tool for
> > the game, it seems kind of constricting for it to be limited
> > to 2 colors and relatively smaller sizes. of course, this
> > means you'll need to handle all the cursor drawing yourself
> > (like a big sprite animating around the screen), but that
> > is not enough work to be a problem.
> >
> > of course, mpeg animations for the movement would rock
> > (like the old 7th guest). but that does get very troublesome
> > if you are in a room with different positions/settings for
> > objects. still, if the environment is already in a 3d package,
> > it should be easy enough to produce lots of mpegs from inside :]
> >
> >
> > you're all set on the pygame projects page.
> > http://www.pygame.org/projects/#PYZZLE
> >
> >
> >
> > ____________________________________
> > pygame mailing list
> > pygame-users@seul.org
> > http://pygame.seul.org
> >
>
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