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Re: [pygame] Pyzzle-0.1 is online



i dunno about doing transitions, wouldn't that slow things down alot. the
one thing that i liked about the pyzzle example is that it worked fine on my
300 pentium.
----- Original Message -----
From: Pete Shinners <pete@visionart.com>
To: <pygame-users@seul.org>
Sent: Monday, September 10, 2001 10:58 AM
Subject: Re: [pygame] Pyzzle-0.1 is online


> Andrew Jones wrote:
>
> > Well better late then never.
> > Pyzzles-0.1 is up.
> >
> > Cruse over to http://pyzzle.cjb.net to download...
>
>
>
> i just tried it out too. seems like a great start, and i
> didn't run into any difficulties. my only suggestion would
> be the 'instant movement' effect. some sort of transition
> between positions would be much better. perhaps even better,
> general transitions that represent different types of
> movement. for example, some kind of sliding left/right
> to represent turning?
>
> my other thought would be to use regular images for the
> cursor. since the cursor is such an important tool for
> the game, it seems kind of constricting for it to be limited
> to 2 colors and relatively smaller sizes. of course, this
> means you'll need to handle all the cursor drawing yourself
> (like a big sprite animating around the screen), but that
> is not enough work to be a problem.
>
> of course, mpeg animations for the movement would rock
> (like the old 7th guest). but that does get very troublesome
> if you are in a room with different positions/settings for
> objects. still, if the environment is already in a 3d package,
> it should be easy enough to produce lots of mpegs from inside :]
>
>
> you're all set on the pygame projects page.
> http://www.pygame.org/projects/#PYZZLE
>
>
>
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>

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