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Re: [pygame] Announcement: SDL Game Contest



Sounds fun,
under 1MB hey
I think some sort of 1, 2 or more player puzzle game would fit that size
limit the most efficiently.

Prehaps somthings that uses pipes/tubes with marbles and uses a simple
physics engine.

Andy.


----- Original Message -----
From: "Pete Shinners" <pete@visionart.com>
To: <pygame-users@seul.org>
Sent: Saturday, September 15, 2001 3:12 AM
Subject: [pygame] Announcement: SDL Game Contest


> hey guys, just saw this announcement. i'm sure they would
> accept a game using SDL through python? i'll be doublechecking
> on this one.
>
>
> i'd sure like to see some quality entries from the pygame
> camp. perhaps some of us can pool our resources and get
> something nice finished off in the 2.5 months left :]
>
> here's the announcement
> -----------------------------------------------------------------
>
> No Starch Press, publishers of PROGRAMMING LINUX GAMES, is pleased to
> announce an SDL GAME DEVELOPMENT CONTEST, open to entries from game
> developers worldwide.
>
> Create a complete SDL-based computer game under 1 megabyte, and send it to
> games@nostarch.com by DECEMBER 1, 2001 and you could win the entire Loki
> Software game library, books from No Starch Press, a subscription to Linux
> Journal magazine, and more!
>
> Contest details: www.nostarch.com/?games
> Questions: games@nostarch.com
>
> Sponsored by
> ------------
> No Starch Press, www.nostarch.com: Publishers of PROGRAMMING LINUX GAMES
>
> Loki Software, Inc. www.lokisoftware.com: Ports best-selling PC games to
> Linux
>
> Linux Journal www.linuxjournal.com: The leading Linux magazine
>
>
> ____________________________________
> pygame mailing list
> pygame-users@seul.org
> http://pygame.seul.org
>

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