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Re: [pygame] Draw primitives and RGBA



On Mon, Sep 02, 2002 at 10:54:03AM -0700, Pete Shinners wrote:
> 
> because it is a bit of a beast. another request has been to be able to big 
> lists of primitives using a single call. that one is even messier, as there 
> are a couple ways to store big lists of primitives.

Hi, all,

I am kinda working on this - to port my pyrpg2 project to PyGame I am implementing
more or less Tkinter-compatible canvas. Mostly works now, but slow as hell :)

For now it's python only.

Jarda Benkovsky

-- 
GCM/IT d- s:+ a- C++(+++) ULOI++++$ P++ L+++>++++ E+ W++
N w--- PS+ PE++ Y+ PGP R+ tv- b+++ D+ e+++ y+

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