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Re: [pygame] scenegraph options



On Tue, 2003-09-16 at 03:11, Pete Shinners wrote:
> Doug Holton wrote:
> > Are there any example scene graph libraries out there that are similar 
> > to what is wanted for pygame?  Something like sForzando or pyOSG or some 
> > java scene graph?  Or could you share your games that are written with 
> > scene graphs?
> 
> getting to any sort of full scenegraph is still a ways out. in the 
> meantime there are some features that would be useful for a full 2d 
> graph that are very useful for pygame.
> 
> i'm working on some of these things now, and they may start trickling 
> in after pygame-1.6. there are two main things i'm putting together now.
> 
> Vector/Point. a simple 2d position and vector container. there are 
> tons of these out there and they are fairly simple. it will likely be 
> a C type for python.

Are there any plans for 3d datatypes as well? E.g. a rect3, vector3,
point3?

I know these are easy to cook up for oneself, but it would be cool if
there was a standard.

-d