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Re: [pygame] OpenGL accelerated sprite engine
Sounds interesting.
Wednesday, September 17, 2003, 9:42:30 PM, you wrote:
DJ> Well, that's the plan anyways.
DJ> I'm gonna write a sprite engine that utilizes the same ideas as the Chromium
DJ> game. Since we'll be restricting ourselves to a non-perspective orthographic
DJ> view, it should even run faster. Chromium makes a lot of use of hand coded Z
DJ> axis placements, etc.
DJ> Sprites are just textures applied to simple polygons.
DJ> Using opengl's 2d orthographic mode, one can have sprites, layers ( For
DJ> paralax), and transparency, all accelerated in the 3d hardware.
DJ> I'm reading up on it right now, and then I'll get coding in the PyOpengl
DJ> library, if the features support it.
DJ> -Daniel
--
Best regards,
Wayne mailto:wayne@cwazy.co.uk