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Re: [pygame] OpenGL accelerated sprite engine



Sounds interesting.

Wednesday, September 17, 2003, 9:42:30 PM, you wrote:

DJ> Well, that's the plan anyways.

DJ> I'm gonna write a sprite engine that utilizes the same ideas as the Chromium 
DJ> game. Since we'll be restricting ourselves to a non-perspective orthographic 
DJ> view, it should even run faster. Chromium makes a lot of use of hand coded Z 
DJ> axis placements, etc.

DJ> Sprites are just textures applied to simple polygons.

DJ> Using opengl's 2d orthographic mode, one can have sprites, layers ( For 
DJ> paralax), and transparency, all accelerated in the 3d hardware.

DJ> I'm reading up on it right now, and then I'll get coding in the PyOpengl 
DJ> library, if the features support it.

DJ> -Daniel


-- 
Best regards,
 Wayne                            mailto:wayne@cwazy.co.uk