[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]

[pygame] OpenGL accelerated sprite engine



Well, that's the plan anyways.

I'm gonna write a sprite engine that utilizes the same ideas as the Chromium 
game. Since we'll be restricting ourselves to a non-perspective orthographic 
view, it should even run faster. Chromium makes a lot of use of hand coded Z 
axis placements, etc.

Sprites are just textures applied to simple polygons.

Using opengl's 2d orthographic mode, one can have sprites, layers ( For 
paralax), and transparency, all accelerated in the 3d hardware.

I'm reading up on it right now, and then I'll get coding in the PyOpengl 
library, if the features support it.

-Daniel


-- 

The Meek shall inherit the Earth,
for the Brave are among the Stars!