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RE: [pygame] Re: game design techniques



HI Josh,
IMO, Game Programming Gems are great books to have on hand or just to
read through. I have volumes 1-3 and was pretty happy with the info
contained in them. I keep hearing volume 4 has some nice stuff in it but
I haven't read it or looked through it yet. They are highly recommended
books, but not really py related.

I don't really have any link to resources for your other questions on
hand but I know there are many out there (mostly c/c++ releated). But If
I remember correctly there are quite a few pygame example games out
there that cover what you're asking but I don't think many come with
tuts, just code.

Steven

-----Original Message-----
From: owner-pygame-users@seul.org [mailto:owner-pygame-users@seul.org]
On Behalf Of Josh Close
Sent: Sunday, September 05, 2004 5:29 PM
To: PYGAME
Subject: [pygame] Re: game design techniques

Has anyone read the "game programming gems" book series? Would these be
helpful?

Any help would be appreciated!

-Josh


On Sun, 5 Sep 2004 01:23:37 -0500, Josh Close <narshe@gmail.com> wrote:
> I'm starting to do some game design for the first time. I can get
> things to move around the screen, but I don't really know what I'm
> doing. What are some of the game design standards? Probably for just
> 2D games to start.
> 
> How do you organize things? How do you get objects to move smoothly?
> How do you get objects to move at different speeds? How do you get
> objects to not go past, say, a wall?
> 
> Are there any good websites or books that would have some standards
> for this sort of thing? Like a tutuorial or something? I've looked at
> all the pygame docs examples, and that doesn't do much right now.
> 
> Thanks.
> 
> -Josh
>