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Re: [pygame] Re: game design techniques



Are the game programming gems books all similar? Or are they different
and it would be good to get them all? Is the first book more basic
than the others and progress from there?

-Josh


On Sun, 5 Sep 2004 18:40:51 -0400, SGD <vibrations@cetlink.net> wrote:
> HI Josh,
> IMO, Game Programming Gems are great books to have on hand or just to
> read through. I have volumes 1-3 and was pretty happy with the info
> contained in them. I keep hearing volume 4 has some nice stuff in it but
> I haven't read it or looked through it yet. They are highly recommended
> books, but not really py related.
> 
> I don't really have any link to resources for your other questions on
> hand but I know there are many out there (mostly c/c++ releated). But If
> I remember correctly there are quite a few pygame example games out
> there that cover what you're asking but I don't think many come with
> tuts, just code.
> 
> Steven
> 
> 
> 
> -----Original Message-----
> From: owner-pygame-users@seul.org [mailto:owner-pygame-users@seul.org]
> On Behalf Of Josh Close
> Sent: Sunday, September 05, 2004 5:29 PM
> To: PYGAME
> Subject: [pygame] Re: game design techniques
> 
> Has anyone read the "game programming gems" book series? Would these be
> helpful?
> 
> Any help would be appreciated!
> 
> -Josh
> 
> On Sun, 5 Sep 2004 01:23:37 -0500, Josh Close <narshe@gmail.com> wrote:
> > I'm starting to do some game design for the first time. I can get
> > things to move around the screen, but I don't really know what I'm
> > doing. What are some of the game design standards? Probably for just
> > 2D games to start.
> >
> > How do you organize things? How do you get objects to move smoothly?
> > How do you get objects to move at different speeds? How do you get
> > objects to not go past, say, a wall?
> >
> > Are there any good websites or books that would have some standards
> > for this sort of thing? Like a tutuorial or something? I've looked at
> > all the pygame docs examples, and that doesn't do much right now.
> >
> > Thanks.
> >
> > -Josh
> >
> 
>