[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]

Re: [pygame] Re: game design techniques



On Tue, 07 Sep 2004 07:33:04 -0700, Pete Shinners <pete@shinners.org> wrote:
> Josh Close wrote:
> > Are the game programming gems books all similar? Or are they different
> > and it would be good to get them all? Is the first book more basic
> > than the others and progress from there?
> 
> Josh, I'd hold off on the Game Gems for now, they mainly cover more
> advanced topics, and it sounds like you're still just beginning. The
> books won't help you with the original questions.
> 

What about game programming in python? Would this be good? Or would it
be reinventing the wheel, since I think that's probably what pygame is
doing.

I suppose I just have to look through a lot of source code to get a
good start, then ask more specific questions when they arise.

-Josh

> 
> > How do you organize things? How do you get objects to move smoothly?
> > How do you get objects to move at different speeds? How do you get
> > objects to not go past, say, a wall?
> 
> Of these questions, 'organization' is the hardest to answer. It really
> depends on the type of game and the specific roles for your different
> game objects.
> 
> As far as movement goes, your best place to start is with some of the
> pygame tutorials, examples, and gamelets. Find something that looks
> interesting, then grab the code and see how it is done.
>