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Re: [pygame] new user
That's odd, I'll have to try it when I get home. Try using "return"
instead of break or sys.exit(). sys.exit() has always worked for me
and cleanly exited, but I'll try your code when I get home.
-Josh
On Tue, 14 Sep 2004 12:39:26 -0700, Ben Hitz <hitz@avigne.org> wrote:
> import sys
> import pygame
> from pygame.locals import *
>
> def main():
> # Initialise screen
> pygame.init()
> screen = pygame.display.set_mode((150, 50))
> pygame.display.set_caption('Basic Pygame program')
>
> # Fill background
> background = pygame.Surface(screen.get_size())
> background = background.convert()
> background.fill((250, 250, 250))
>
> # Display some text
> font = pygame.font.Font(None, 36)
> text = font.render("Hello There", 1, (10, 10, 10))
> textpos = text.get_rect()
> textpos.centerx = background.get_rect().centerx
> background.blit(text, textpos)
>
> # Blit everything to the screen
> screen.blit(background, (0, 0))
> pygame.display.flip()
>
> # Event loop
> while 1:
> for event in pygame.event.get():
> if event.type == QUIT:
> foo
>
> screen.blit(background, (0, 0))
> pygame.display.flip()
>
> if __name__ == '__main__': main()
>
> Output:
> if foo == 'break': opens window, cannot close with quit 'x' click, even
> if PythonWin is quit... (can quit with task manager - says "Not Responding")
>
> if foo == 'sys.exit()':
> On quit, PythonWin sez (at bottom of it's window): "Exit code
> received". If you quit again, crashes pythonwin.exe. With the following:
>
> The instruction at "07x3dd1351" referenced memory at "0x00000004". The
> memory could not be "read".
>
> Thanks again. I guess this is not a big deal - just an extra step to
> save code (or edit in notepad), and run from command line / win exploader.
>
>
> Ben
>
>
> Josh Close wrote:
>
> > Well, can you post your code and the output then? That might make this
> > a little easier.
> >
> > -Josh
> >
> >
> > On Tue, 14 Sep 2004 12:17:17 -0700, Ben Hitz <hitz@avigne.org> wrote:
> >
> >>yes, the 2nd time. <grin>
> >>
> >>Ben
> >>
> >>
> >>
> >>Josh Close wrote:
> >>
> >>
> >>>Did you "import sys"?
> >>>
> >>>-Josh
> >>>
> >>>
> >>>On Tue, 14 Sep 2004 11:13:31 -0700, Ben Hitz <hitz@avigne.org> wrote:
> >>>
> >>>
> >>>>Thanks, but this doesn't work with python or PythonWin.
> >>>>
> >>>>Neither does:
> >>>>if event.type == QUIT:
> >>>> break
> >>>>
> >>>>within the event loop. However, it doesn't crash - just doesn't exit.
> >>>>
> >>>>Ben
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>Josh Close wrote:
> >>>>
> >>>>
> >>>>
> >>>>>On Mon, 13 Sep 2004 22:46:57 -0700, Ben Hitz <hitz@avigne.org> wrote:
> >>>>>
> >>>>>
> >>>>>
> >>>>>>Hey there.
> >>>>>>
> >>>>>>two quick questions:
> >>>>>>
> >>>>>>I seem to have pygame working fine, except that I have trouble quitting
> >>>>>>trivial Hello World apps from IDLE or pythonw (win). I am running
> >>>>>>python2.3.4 on Window XP.
> >>>>>
> >>>>>
> >>>>>for event in pygame.event.get():
> >>>>> if event.type == QUIT:
> >>>>> sys.exit()
> >>>>>
> >>>>>This will allow for you to click the 'x' to close the window.
> >>>>>
> >>>>>-Josh
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>>I have no problem if I just run the scripts directly
> >>>>>>
> >>>>>>Next question: Anyone have a "slider" widget? In my game, much of the
> >>>>>>player input I plan to do with a few sliders (like a scroll bar, but
> >>>>>>sets a specific scalar value)
> >>>>>>
> >>>>>>Thanks,
> >>>>>>
> >>>>>>Ben
> >>>>>>
> >>>>>>
> >>>>>
> >>>>>
> >>
> >
>
>