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Re: [pygame] Accelerated 2D Graphics for Pygame



> So far, this seems very cool!  I'm all in favor of a nice MVC layer on
> top of pygame and pyopengl...  The fact that you're already working on
> such a thing will surely save me time in the future!  :)    What sort
> of license will this have, etc?

I'm glad you like it, as I plan on adding more Listener objects for
audio, and adding a facility for sprites to recieve and post events.

I'm planning to license LGT using the BSD license.

> Note:  your tutorial.py is lacking a call to LGT.init(), so it craps
> out on Mac OS X (don't know what happens on other platforms) unless
> that's added.

Thanks, I'll fix that now :) 

Sw.