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Re: [pygame] Accelerated 2D Graphics for Pygame
> So far, this seems very cool! I'm all in favor of a nice MVC layer on
> top of pygame and pyopengl... The fact that you're already working on
> such a thing will surely save me time in the future! :) What sort
> of license will this have, etc?
I'm glad you like it, as I plan on adding more Listener objects for
audio, and adding a facility for sprites to recieve and post events.
I'm planning to license LGT using the BSD license.
> Note: your tutorial.py is lacking a call to LGT.init(), so it craps
> out on Mac OS X (don't know what happens on other platforms) unless
> that's added.
Thanks, I'll fix that now :)
Sw.