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[pygame] Anyone use Blender to create sprite sequences?



I've downloaded Blender 2.34 and am going through the tutorial in the docs
(nice docs, by the way).  I see the following as a workflow I could use to
create sprite animation sequences:

- Create sprite geometry in base position
- Copy geometry and rotate/morph/etc. for frame N
- Render frame N to file
- Repeat for all frames in animation sequence

After I have all of the frames in files, I can use something like Paint
Shop Pro to stitch them together.  I suppose I could also space them
appropriately in the 3D model and render all of the frames at once into my
"sprite strip" file.  Maybe that's the ticket.

Or is there an easier way? I know you can do animations with Blender, but
I believe it saves them to .avi and similar formats, which is not what I
want.

Rank beginner here...would appreciate any feedback.

Thanks,

Dave