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Re: [pygame] Anyone use Blender to create sprite sequences?
--- Dave Mikesell <dm@gildedring.com> wrote:
> I've downloaded Blender 2.34 and am going through
> the tutorial in the docs
> (nice docs, by the way). I see the following as a
> workflow I could use to
> create sprite animation sequences:
>
> - Create sprite geometry in base position
> - Copy geometry and rotate/morph/etc. for frame N
> - Render frame N to file
> - Repeat for all frames in animation sequence
>
> After I have all of the frames in files, I can use
> something like Paint
> Shop Pro to stitch them together. I suppose I could
> also space them
> appropriately in the 3D model and render all of the
> frames at once into my
> "sprite strip" file. Maybe that's the ticket.
use Paint Shop to do that it's really ugly! :)
Using Blender I create the animation in form of N
files like you, and then I use a little Python script
to join them in a single sequence file!
see you
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