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Re: [pygame] Anyone use Blender to create sprite sequences?



>> - Create sprite geometry in base position
>> - Copy geometry and rotate/morph/etc. for frame N
>> - Render frame N to file
>> - Repeat for all frames in animation sequence
>> 
>> After I have all of the frames in files, I can use
>> something like Paint
>> Shop Pro to stitch them together.  I suppose I could
>> also space them
>> appropriately in the 3D model and render all of the
>> frames at once into my
>> "sprite strip" file.  Maybe that's the ticket.

> use Paint Shop to do that it's really ugly! :)
> Using Blender I create the animation in form of N
> files like you, and then I use a little Python script
> to join them in a single sequence file! 

At one time there was a freeware utility floating around called Dave's
Targa Animator that could assemble individual frames into one long
strip. You may be able to find it on old archives somewhere.

Alan