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Re: [pygame] Anyone use Blender to create sprite sequences?



Correct me if I'm wrong, but I believe the sprites in solarwolf are assembled the wrong way. Each .png is a horizontally large image, when it should be a vertical strip, to improve memory coherence.

What am I missing?

Bruno

On Fri, 24 Sep 2004 14:47:50 -0400, R. Alan Monroe <amonroe@columbus.rr.com> wrote:

- Create sprite geometry in base position
- Copy geometry and rotate/morph/etc. for frame N
- Render frame N to file
- Repeat for all frames in animation sequence

After I have all of the frames in files, I can use
something like Paint
Shop Pro to stitch them together.  I suppose I could
also space them
appropriately in the 3D model and render all of the
frames at once into my
"sprite strip" file.  Maybe that's the ticket.

use Paint Shop to do that it's really ugly! :)
Using Blender I create the animation in form of N
files like you, and then I use a little Python script
to join them in a single sequence file!
At one time there was a freeware utility floating around called Dave's
Targa Animator that could assemble individual frames into one long
strip. You may be able to find it on old archives somewhere.

Alan


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