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Re: [pygame] Anyone use Blender to create sprite sequences?



> The way 3d packages work is you actually animate the 3d objects over
> time. You shouldn't need to making a separate copy for each frame.
> Although I admit I am not framiliar with how Blender operates.
>
> All the sprite graphics for Solarwolf are rendered with this technique
> through the POVray renderer. There is a simple scene for each sprite,
> most with a bit of animation data. Each frame is rendered to a separate
> image, and then Imagemagick is a simple way to filmstrip them back into
> a single image.

Thanks, Pete!  Come to think of it, I think there is an option in Blender
to render animations to separate files.  Sounds like Imagemagick is what I
need next, unless Paint Shop Pro has something similar.