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Re: [pygame] Anyone use Blender to create sprite sequences?



On Thursday 23 September 2004 03:44, Dave Mikesell wrote:
> > The way 3d packages work is you actually animate the 3d objects over
> > time. You shouldn't need to making a separate copy for each frame.
> > Although I admit I am not framiliar with how Blender operates.
> >
> > All the sprite graphics for Solarwolf are rendered with this technique
> > through the POVray renderer. There is a simple scene for each sprite,
> > most with a bit of animation data. Each frame is rendered to a separate
> > image, and then Imagemagick is a simple way to filmstrip them back into
> > a single image.
>
> Thanks, Pete!  Come to think of it, I think there is an option in Blender
> to render animations to separate files.  Sounds like Imagemagick is what I
> need next, unless Paint Shop Pro has something similar.

Very much do, blender has some very nice features for time dependent animation 
(although as usual the user niterface can take a touch of learning).