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Re: [pygame] Anyone use Blender to create sprite sequences?



> this is the reason why i don't bother with putting all the frames into one
> image.  I consider that optimization, something to be done when the rest
> of your game is finished.

I was going to ask about that. Is there an "image number" threshold of
some sort, above which you'd be better off using image strips?  e.g., is
100 frames in individual files too many?