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Re: [pygame] PyGame website idea
- To: pygame-users@xxxxxxxx
- Subject: Re: [pygame] PyGame website idea
- From: Phil Hassey <philhassey@xxxxxxxxx>
- Date: Fri, 2 Sep 2005 20:23:55 -0700 (PDT)
- Delivered-to: archiver@seul.org
- Delivered-to: pygame-users-outgoing@seul.org
- Delivered-to: pygame-users@seul.org
- Delivery-date: Fri, 02 Sep 2005 23:24:50 -0400
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- In-reply-to: <200509031114.54331.richardjones@optushome.com.au>
- Reply-to: pygame-users@xxxxxxxx
- Sender: owner-pygame-users@xxxxxxxx
Richard,
I've put it on my suggestion/TODO list. Can you
explain a bit more as to what would happen if a
project had this flag?
Thanks,
Phil
--- Richard Jones <richardjones@xxxxxxxxxxxxxxxx>
wrote:
> How about a section for project recruiting?
>
> I've just had a conversation on IRC where someone
> mentioned that he and his
> brother are both interested in writing roguelike or
> dungeon games (with some
> cool ideas). My friend is also interested in such
> things...
>
> Even just an "is recruiting" flag on the project
> description...
>
> Just a thought...
>
>
> Richard
>
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