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Re: [pygame] Pixel perfect collision detection sugestion
I think I must admit that I've never used the sprite module and don't really
know how it works ;)
Richard
To
paraphrase, "I know there's a giant ball of superheated gas at the
center of the solar system, but I've just never taken the time to
absorb its lifegiving rays." Sorry, that's rather extreme, but
still 8O!
I understand that circular or ellipsoidal collision is a good tradeoff
between rect and pixel-perfect collision. Anyone have any
practical experience with that?
--
Andrew Ulysses Baker
"failrate"