[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]

Re: [pygame] Geometry engine



Richard Jones wrote:
> Thanks for submitting it. There's probably some overlap with Alex's recent 
> euclid module?

To some extent. Euclid supplies more geometric primitives, but what I
posted does more in the way of collision detection. Computing
collision between two polygons by computing distances between line
segments is kind of hacky.

>> Known defects:
>> - littered with commented-out print statements, which are the proof
>> that I was debugging the crap out of this thing
> 
> I cleaned most (if not all) of those out of the code when I also edited it for 
> readability:

I saw, thanks.

Ethan

Attachment: signature.asc
Description: OpenPGP digital signature