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Re: [pygame] SoundAnalyse
Hi Nathan,
Well done! I'll be sure ot use this
in my next "singing" game I write :)
Though I have no idea if or when that'll
be :) But job well done! I'm impressed.
cheers
James
On Wed, Sep 10, 2008 at 6:49 AM, Nathan Whitehead <nwhitehe@xxxxxxxxx> wrote:
> I would like to announce the release of SoundAnalyse, a small python
> library for analysing sound chunks. In particular it calculates the
> loudness of a sound chunk and does realtime pitch detection. The
> pitch detection guts are coded in a C function so it should be pretty
> fast even on slower computers.
>
> Now you can make the singing game you've always dreamed of! (Opera Hero?)
>
> Get it at PyPI:
> http://pypi.python.org/pypi/SoundAnalyse
>
> The distribution is a source distribution using distutils, so you need
> a working C compiler. If someone has a Windows box and sends me a
> precompiled version for Windows I will add that to the distribution.
>
> View the README at:
> http://code.google.com/p/pygalaxy/wiki/SoundAnalyse
>
> Some notes:
> pygame doesn't support audio input, so you need to use something like
> pyaudio for microphone input. But you can use pygame for graphics and
> events along with pyaudio for sound, it works fine. If you want sound
> playback along with microphone input, try my SWMixer module:
> http://code.google.com/p/pygalaxy/wiki/SWMixer
>
> Give it a try and let me know what you think.
> --
> Nathan Whitehead
>
--
--
-- "Problems are solved by method"