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Re: [pygame] Window move oddity
Well, immediately after posting I figured it out. ;) Moving the window
causes the program to pause and thus when it comes back the delta time
difference between frames spikes. And then my screwy collision
detection teleports the character much further than should be possible.
In certain situations, moving the game window (800x600) on the Windows
desktop sometimes causes the main character to teleport upwards on
screen to the next available platform.