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Re: [pygame] "Pyttle.net"?



Actually that sounds similar to a project I'm considering starting.
During Pyweek we made a networked game, and were going to have a master server where you can register your own servers, and other can find them.

It would be fairly simple to create and other games could use it...
I wasn't thinking about using irc though.

But yes, definitely sounds feasible...

Matt

On Sun, Sep 19, 2010 at 12:20 PM, Thiago Chaves <shundread@xxxxxxxxx> wrote:
Email vaguely related to my first one.

How about coming up with a "Pyttle.net" client (and server) (and not with that name), which would basically be an IRC chat that launches networked games between people? Games that utilized it could register to the thing locally so the chat knows which games you have that support it and the client could launch the games with the appropriate command-line arguments to get a game between people going. (or maybe "importing" the game and launching it from withing the client, if there's a game skeleton provided)

The server-side could also support assigning random matches and ladder games.

I've been reading Twisted documentation and this sounds like a less-than-guru-level thing to build on top of the IRC protocol.

Does it sound feasible?

-Thiago