[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]
[pygame] "Pyttle.net"?
- To: pygame-users@xxxxxxxx
- Subject: [pygame] "Pyttle.net"?
- From: Thiago Chaves <shundread@xxxxxxxxx>
- Date: Sun, 19 Sep 2010 20:20:03 +0300
- Delivered-to: archiver@xxxxxxxx
- Delivered-to: pygame-users-outgoing@xxxxxxxx
- Delivered-to: pygame-users@xxxxxxxx
- Delivery-date: Sun, 19 Sep 2010 13:20:09 -0400
- Dkim-signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=gamma; h=domainkey-signature:mime-version:received:received:date:message-id :subject:from:to:content-type; bh=ePNXR3G2Zs58kq504gB4Fi7Vg6yHygca2txGbCk4EGo=; b=D5s2gHbpKtzldP9DblaGw8LUBE8C1P7i2FkVkvzlM3HRIurdMZ4whsLKpa8xEsqpl8 An/DBgPfCAuhyp4xyRN9sgTyAUojXqq9qA/fJbmiDHJLimslJhbHnWTdFv5XF6Cwgc1+ sX+y+9x1GnOKAX1HPBEPRKB0UI90XbbzWth6M=
- Domainkey-signature: a=rsa-sha1; c=nofws; d=gmail.com; s=gamma; h=mime-version:date:message-id:subject:from:to:content-type; b=iLwpRYpE2wCdYGgQVjkOBkHPbcDjrexC4fm1FCovK+t9oFygN1YyBqa92WHyWf3aGc ub6tT07dnTlLal+vcbgvIZKrPE0/wmvx1QeKnHuuZjgd67d3NtV5i76O+qf8iXGWWpp3 zgkrk8ukqpn4D6xobn/A6QOlJCAAqnw57Uxq8=
- Reply-to: pygame-users@xxxxxxxx
- Sender: owner-pygame-users@xxxxxxxx
Email vaguely related to my first one.
How about coming up with a "Pyttle.net" client (and server) (and not with that name), which would basically be an IRC chat that launches networked games between people? Games that utilized it could register to the thing locally so the chat knows which games you have that support it and the client could launch the games with the appropriate command-line arguments to get a game between people going. (or maybe "importing" the game and launching it from withing the client, if there's a game skeleton provided)
The server-side could also support assigning random matches and ladder games.
I've been reading Twisted documentation and this sounds like a less-than-guru-level thing to build on top of the IRC protocol.
Does it sound feasible?
-Thiago