[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]

Re: [pygame] Native PyGame method for automatically scaling inputs to a surface resolution?



On Sun, 25 Sep 2011 12:36:50 +0200
Renà Dudfield <renesd@xxxxxxxxx> wrote:

> Maybe it would be possible to implement easily in C, without too much
> code, but maybe not.  I'm not interested in it myself, since I think
> it's not too hard to layer on top - so I won't spend any effort
> implementing it. However, if you want to submit a patch that doesn't
> make the code super ugly, and doesn't cost too much performance we
> could add it.

I can have a go at it - without guarantees as I only occasionally code
in C - but that won't be immediately anyhow, most likely not before
15/10. If you have any further suggestion before I try to make my way
through the code, I'll be happy to listen.

Best,
/mac

PS: If any other PyGamer who is more fluent in C than I is interested
to work on this, I won't in any way feel dispossessed! ;)