Charleston, SCBob IrvingI'll try your method. Thanks again.There was definitely an overlap of steps between what you have in your book and the instructions I followed from pygame.org. But not all the same.....4. I wrote "Import pygame" (w/o quotes). This is when it said it couldn't fine pygame.3. I loaded IDLE.2. I started the Quartz server.1. I rebooted.Hello Paul. Thanks for the reply! (love your book, btw, and we're using it as a resource in our classes)I just finished up following the instructions in the email in the original post. Everything seemed good until here.....On Thu, Sep 3, 2015 at 3:41 PM, Paul Vincent Craven <paul@xxxxxxxxxxxxxxxx> wrote:It isn't easy.ÂThis is what I do:I just got done setting up a couple student computers today using that procedure. I also install "Wing 101" as the IDE.Paul Vincent CravenOn Thu, Sep 3, 2015 at 2:28 PM, Bob Irving <bobirv@xxxxxxxxx> wrote:We are teaching classes in 9th grade and would LOVE to find an easy way to get pygame set up. So far, we have had no success. Lots of errors.We are running Yosemite. I'm sure there's an easy way, as with the PC version.Tried this from pygame.org, but no dice:Current Instructions
Create and add the following to ~/.bash_profile:
ÂÂÂÂÂ# Homebrew binaries now take precedence over Apple defaults
ÂÂÂÂÂexport PATH=/usr/local/bin:$PATHInstall Apple Xcode command line tools:
xcode-select --installInstall XQuartz: http://xquartz.macosforge.org/landing/
Install homebrew:
ruby -e "$(curl -fsSL https://raw.github.com/Homebrew/homebrew/go/install)"Install Python3 "proper" and packages weâll need for installing PyGame from bitbucket:
brew install python3 hg sdl sdl_image sdl_mixer sdl_ttf portmidiInstall PyGame:
pip3 install hg+http://bitbucket.org/pygame/pygameRestart the Mac for XQuartz changes
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