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Re: [seul-edu] Language to teach 10 year olds
this year we are going to give programming lessons to the 6th grades and to
be honest we decided to give visual basic. there is a curriculum called
visual basic for kids.
Giving logo is not logical because in our opinion logo is too hard. Instead
of teaching logo it is possible to give Pascal to the kids. (in my opinion
pascal is even easier)
----- Original Message -----
From: "Manuel Gutierrez Algaba" <firstname.lastname@example.org>
To: <email@example.com>; <firstname.lastname@example.org>
Sent: Tuesday, July 10, 2001 1:05 AM
Subject: Re: [seul-edu] Language to teach 10 year olds
> At 11:13 p.m. 09/07/01 +0800, Harish Pillay 9v1hp wrote:
> >Hi. I have been asked by a math teacher of a primary school (7-12 year
> >to come up with a plan to help 10/11 year olds design a set of
> >that help teach math to primary one students (7 year olds).
> >The idea is for these 10 year olds to create animated applications to
> >things like addition, subtraction in a fun and game like manner. The
> >is to have these apps have some form of animation (simple) and help to
> >re-inforce what has been covered in class for the 7 year olds. The 10
> >olds would have learned how to work in a project team and also how to
> >applications to deliver a message.
> >I am torn between proposing the likes of illumatus/director and perhaps
> >smalltalk/logo. I am seeking ideas on how else I can do this. Although
> >is not important that Linux be used here, I will have a good reason to
> >introduce it if the overall scheme is right.
> Tipically, Python and Logo are the proposed languages for this sort of
> I'm a python fan, but thinking seriously about it, perhaps, the easiest
> to get *very simple things get done* is tcl/tk. Tcl/tk is even more cross
> platform than
> Java, you can find it in Mac, Windows and Linux, it's very easy to create
> buttons, even small animations, the syntax is not complex.
> About Smalltalk, it'd be a bit complex and restricted to the smalltalk-ish
> Tcl/tk is close enough to many languages to be useful in the long term.
> Object orientation is fine, but 10 years old shouldn't worry about it.
> is very nice for maths and for drawing, but that's a too much
> point of view of programming.