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Re: Debain package for Crimson Fields



On 07.07.2004 22:02, Alan Wilson wrote:
Jens,
	Thanks for this, do you mind if take a look at mktileset and
mkunitset ?  I warn you I'm no C expert so I can't guarentee anything
here, but if I stay clear of CSS and just try and make the changes on my
own local copy of CF I shouldn't cause any damage.  I'm I mange to make
the changes I can run them by you and then look at putting them into
CSS.  Does that sound ok ?
Sure, go ahead. I've been trying to get more people involved for ages.
Not very successfully, so far, I'm afraid.

*** Scratches his head, then goes to look for a good C book :) ***
A C++ book would be better even though much of the utilities is still
straight C with a bit of icing. I also recommend taking a look at cfed as
you can probably reuse quite a bit of code. And if you're feeling
confident enough a generic parser that can be used by all three tools
would be best. ;-)

If you have any questions feel free to ask.

Jens

While we're at it, any chance of you replying inline? That'd make
your mails somewhat easier to read...

On Wed, 2004-07-07 at 16:44 +0000, Jens Granseuer wrote:
> On 06.07.2004 21:28, Alan Wilson wrote:
> > One last thing, is it possible to tweek the map tile set too in the same
> > way as the unit tileset ? I'm not thinking any major changes, maybe
> > just chaning the tarmac roads to something a bit more dusty.
> > Yes. Unfortunately (and this is the same with the units), this is
> currently not possible without touching the code. That pretty much
> prevents stand-alone extensions right now. It would be really
> nice if someone went over mktileset and mkunitset and made them
> use a data format similar to what the maps look like...